Mood Board

Show the look and feel of a project before anything gets made.

Use it whenyou need others to feel the look and tone you have in mind before anything is made.

Origin
Common practice in design, art direction and architecture
Time
20 to 45 min
Works
Solo or group
Loading the workspace
§1

Abstract

Words like warm or premium mean different things to different people. A mood board gets around that by showing examples. It puts reference images and a colour palette on one surface, so everyone is pointing at the same thing.

Nobody invented it; designers and art directors have pinned references to a wall before starting work for a long time. A good board is edited hard. Every image should fit three to five feeling words, and a short list of what the project should never feel like helps you say no to the rest.

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Method

  1. 01

    Write the brief

    Name the project and the audience, then pick three to five feeling words. Every reference has to fit them.

  2. 02

    Collect widely

    Gather photos and textures that carry the feeling, including ones from outside your field.

  3. 03

    Edit hard

    Keep six to twelve images that point the same way. If one needs explaining, it probably belongs on another board.

  4. 04

    Pull out colour and type

    Take a few colours from the images and pick a typeface that suits them. Check that text colours have enough contrast.

  5. 05

    Draw the edges

    List what it should feel like and what it should never feel like. The second list is often more useful.

  6. 06

    Share and react

    Show the board before real work starts. Ask people to point at what feels right and what feels off, then revise.

§3

When to use it

  • Before a brand or product is designed, to agree on its tone.
  • A client says they'll know it when they see it.
  • Your team keeps using the same adjectives and picturing different things.
§4

Common pitfalls

  • Collecting everything you like. If the board points in every direction, it doesn't help anyone choose.
  • Copying a reference too closely. Use it to set a direction for your own design.
  • Skipping the feeling words. Without them, nobody can say why an image belongs.
  • Choosing colours that look lovely but are hard to read as text on the background.
§5

Origin and references

Attributed to Common practice in design, art direction and architecture.

  1. Lupton, E. (2011). Graphic Design Thinking: Beyond Brainstorming. Princeton Architectural Press.
  2. W3C (2018). Web Content Accessibility Guidelines (WCAG) 2.1, Success Criterion 1.4.3: Contrast (Minimum).
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